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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class Radar : MonoBehaviour
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{
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[System.Serializable]
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public class SearchedEvent : UnityEvent<Transform, bool> { }
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[FormerlySerializedAs("onSearched")]
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[SerializeField]
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[Space(10)]
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private SearchedEvent OnSearched = new SearchedEvent();
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("Radar") || other.CompareTag("Bomb"))
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return;
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OnSearched.Invoke(other.transform, true);
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.CompareTag("Radar") || other.CompareTag("Bomb"))
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return;
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OnSearched.Invoke(other.transform, false);
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}
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}
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