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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HitCheck2D : MonoBehaviour
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{
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private void OnTriggerEnter2D(Collider2D collision)
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{
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Debug.LogWarning(collision.name);
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}
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private void OnCollisionEnter2D(Collision2D collision)
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{
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Debug.LogWarning(collision.collider.name);
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}
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}
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