using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Plate : HitCheck
{
    public void Initialized(object data, int layer, int cntPenetrate, Vector3 posEnd)
    {
        Initialized(data, layer, cntPenetrate, OnUseMax);
    }

    void OnUseMax()
    {
        gameObject.SetActive(false);
    }
}