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18 lines
394 B
18 lines
394 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundEffectLoop : MonoBehaviour
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{
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AudioSource source;
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public string pathAudioClip;
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private void OnEnable()
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{
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source = SoundManager.Instance.EffectPlay(pathAudioClip, true);
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}
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private void OnDisable()
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{
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source.loop = false;
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source.Stop();
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}
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}
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