20 lines
486 B
20 lines
486 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundPlayEvent : MonoBehaviour
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{
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public SoundPlayer spEnabled;
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public SoundPlayer spDisenabled;
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public void OnEnable()
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{
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if(spEnabled != null)
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SoundManager.Instance.EffectPlay(spEnabled.gameObject);
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}
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private void OnDisable()
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{
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if (spDisenabled != null)
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SoundManager.Instance.EffectPlay(spDisenabled.gameObject);
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}
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}
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