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16 lines
343 B
16 lines
343 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Plate : HitCheck
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{
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public void Initialized(object data, int layer, int cntPenetrate, Vector3 posEnd)
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{
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Initialized(data, layer, cntPenetrate, OnUseMax);
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}
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void OnUseMax()
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{
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gameObject.SetActive(false);
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}
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}
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