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18 lines
393 B
18 lines
393 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TileCameraEvent : MonoBehaviour
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{
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public float pow = 0.25f;
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public float duration = 0.25f;
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TiltCamera tiltCamera;
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public void Shake()
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{
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if(tiltCamera == null)
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tiltCamera = FindObjectOfType<TiltCamera>();
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tiltCamera.Shaking(pow, duration);
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}
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}
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