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17 lines
389 B
17 lines
389 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UICreate : MonoBehaviour
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{
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public GameObject prefab;
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public Transform target;
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[HideInInspector]
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public GameObject obj;
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public void Show()
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{
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if (obj == null)
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obj = ResourcePool.ObjectCreateStatic(prefab, target);
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obj.SetActive(true);
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}
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}
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